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Osman-aga – The Escape Attempt

Osman-aga of Temeşvar, a captive, spent almost three years in Ivanić at the end of the 17th century. Visitors relive his real escape attempt on their own phone.

Client
Ivanić-Grad Museum
Year
2026
Challenge

The story from Osman-aga’s autobiography has everything a good game needs: a captive, the blacksmith’s family who hide him and soldiers coming to search the house. It had to be told so that visitors don’t just read it, but live it.

Solution

A mini escape game on the visitor’s own phone, with no installation: visitors scan a QR code and open the game from the 360° app with reconstructions of Ivanić-Grad. In a 360° blacksmith’s forge they solve three tasks, and at the end they learn what really happened.

Video

See how it plays.

Mini escape game “Osman-aga – The Escape Attempt” for the Ivanić-Grad Museum
From the app

This is how it looks on the visitor’s phone.

Osman-aga – The Escape Attempt: Title screen
Title screenAn interactive story based on real events
Osman-aga – The Escape Attempt: Task 1 of 3
Task 1 of 3Find a hiding place for Osman
Osman-aga – The Escape Attempt: Tasks completed
Tasks completedThe historical outcome
On site

How visitors use it.

  1. 01

    Listen to the intro

    An illustrated, narrated intro sets up the story of the captive and the blacksmith’s family.

  2. 02

    Enter the forge

    A 360° blacksmith’s forge: turn the phone or swipe to explore the space.

  3. 03

    Solve three tasks

    Find a hiding place, hide Osman behind the sacks and remove three traces. No timer and no penalty: a wrong choice comes with an explanation.

  4. 04

    Learn the outcome

    The soldiers arrive and the game reveals what happened in history: in reality, Osman was found.

  5. 05

    Read the full story

    Seven chapters based on Osman-aga’s autobiography.

Source of the story: the autobiography of Osman-aga of Temeşvar, Croatian translation by Ekrem Čaušević, Srednja Europa, Zagreb 2004.

What we did

  • Illustrated intro with narration
  • 360° blacksmith’s forge
  • Three tasks in the space
  • Explanations for wrong choices
  • Historical outcome
  • Full story in 7 chapters
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Have an interesting story or legend?

Tell it through a game. We turn local stories and legends into interactive experiences: visitors no longer just read the story, they live it.